Pause & Continue in Godot

Pause & Continue in Godot

Well, it is time to use pause in Godot and after a little research you find the magic get_tree().paused method. And... it is not working! But why? Your game is successfully pauses, but you cannot make it leave that state. Maybe the method is not working? No, it is okay. You just forgot about a little detail: every node pauses…